Onif it's a direct competitor to a base then what's the drawback going to be?engine/frame can only carry so much? Bigger ships are easier targets for enemy weapons? If these are open deck planetary research sort of ships then can they be boarded by enemy aircraft?
If it's for planetary travel will the star parts required to make the gates become a fuel source or a component to a fuel source? Will it need a dock as it's always out if you want it protected? If it's always out does it have a dockless park/land feature or if it's an interplanetary ship can it get into a geostatial orbit that can be reached by teleporter or other means?i guess i'm just getting at there shouldn't be a full on replacement for a base even though this is a game of exploration/adventure.
Maybe a base could get more beefed up defensive stats that would require other vehicles or specialized resources to bust a base. OnI like the idea of some sort of flying base.
Making a base once, twice, or three times is one thing. Making the same base on multiple planets, or having the scenery get stale is less than optimal, IMO. Giving people a portable base fixes those problems.Like. Terraria vs Starbound basic gameplay.For instance, making a base by setting up massive resource processing, and eventually creating a ship.
Have it be an accomplishment. Then, taking the ship to a new planet, landing in an area, and setting up expendable ground support- fences, external turrets, power generation, geothermal/solar stuff, to get more resources and expand the ship.Multiple versions of modular player-class ships, group-class ships, FACTION-class ships. Taking appropriate amounts of resources and players to operate. Land on planets and have your base already along for the ride.Or if that's a bit annoying mechanics-wise, take one more page from Starbound, and have the ship map be motionless, just mess with the skybox and gravity. When the ship 'arrives' at a planet, you simply drop a free pod with players, and build a gate down below.
Or build an auto-constructing gate, and drop THAT. Then build your expendable fences, turrets, whatever. OnI did vote because being able to customize anything, well you can simply never have enough customization for a game such as grav but I would love just to have the ability first to fly to planets.Customization stuff to enable:Paint Job / SkinModular Hard-points: includes armament, shields, power generators, cargo holdShip Itself:Modular pieces so we can build a ship how we want, similarly to how you currently build bases now so we could have unique ship designs and make them as big or as small as we want.
After waking up late and nearly missing your own graduation to officially become a member of the Terrene Protectorate, disaster strikes when a mysterious entity simply known as The Ruin begins destroying Earth. As you jump into a barely functioning space ship to escape, you find yourself hopelessly lost in a sea of stars. From there, you must visit to research technology, meet new people, explore, and save the universe.is a Scifi Adventure game. A Classic Mac game that lets you conquer planets to get more ships and destroy opposing races, nor with a fic aiming to parody.Take and give it a more based focus with space travel and you have Starbound. Or as some like to say. It is developed by an indie game company started by Finn 'Tiy' Brice of Terraria fame along with several new faces.
Starbound Upgrade Ship Command
Starbound has been confirmed to contain examples of these tropes:.: A possible area on planets. It seems sometimes the Apex Miniknog take their experiments too far.: A possible area on planets.
They're filled with aliens not native to the planet's surface and often filled with plenty of useful items stored away. There's one guaranteed on every starting planet.: Uncommon and rarer guns can shoot bullets with special effects, such as, shortly after leaving the barrel, and (for legendary guns only) bullets that attach to solid blocks and explode when an enemy touches them. Meanwhile, grenade launchers can shoot rounds that resemble, cluster bouncing grenades, and even mice and pigs. There's even a gun that shoots tentacles!.: The Glitch are a remnant of an experiment that made artificial societies.
All the other simulated civilizations developed advanced technology which inevitably led to them wiping themselves out. Survived because they developed a glitch that trapped them in.: Of a sort. The Erichus Ghost begins to hound you the second you mine a single bit of fuel from a moon.
It will constantly advance on you, and has a corrosive aura that kills you in seconds if you get too close. There's also the tiny matter of the fact that it is completely invincible. And as if that wasn't enough, it also increases its speed relative to how much fuel you're carrying!.:. The game begins with you barely escaping the destruction of Earth by a giant tentacle monster from space. Many planets bear the ruins of previous inhabitants.
On lower-risk planets (i.e., peaceful ones like Garden or Forest biomes) these are generally limited to the odd ruins of a stone or wooden house, but on more dangerous planets such as those with a Toxic or Scorched biome the background picture makes it pretty clear this planet used to have a pretty advanced civilization until the climate went to hell.: Several of them. Most of them will attempt to shoot at the player.: A given since you're now living among the stars and likely hunting and gathering when you start off. Some foods are more alien than others, like Oculemons (fruits that look like eyeballs and are poisonous to non-Florans when eaten raw) and Automatoes (metallic tomatoes).: Someone averted this for the Avians, giving them advanced technology directly to prevent them dying out.: Particularly during night on a planet, the player can usually see the other planets in the subsystem.: The diamonds you can find at great depths in each planet are even described as 'beautifully cut'.: Asymmetrical clothing is mirrored, depending on which direction the player is facing. Weapons and tools which are consistently held in the correct hands regardless of which side you face.
A 2-handed weapon will always be in your left hand.: Arrows are nothing more than a projectile with various damage stats. Any additional effects will come from the bow having special attributes. While some enemies are quite very alien the arrows have the same effect across the range of species.: The player Floran references this when inspecting an anvil. 'Very heavy, usseful in a trap.'
.:. The last transmission that came from Earth was an SOS that they were under attack by a mysterious destructive force, and that escape ships are barely able to make it off the planet. You find a codex in the Ceremonial Hunting Caverns, written by a former resident of the planet. Before the Florans came and killed everyone. The messages you find in the Erchius Mining Facility, as the workers tried to request aid against the monsters from their superiors. Who just locked down the facility and wrote it off as a lost cause.: One showing off.: During The Baron's Keep mission, all of the Occasus mooks use Medieval weaponry to attack you such as bows and catapults. It starts getting when they send in a guy riding an aerial screw that wouldn't normally be able to fly!.: Averted.
You can die VERY easily without proper armor.: While inspecting the 'Force cell' as a human. A cell designed for the most dangerous of prisoners. Killers, thieves, jaywalkers.: Equip an Environment Protection Pack and you'll no longer need an for areas without air, such as water, moons and asteroid fields.:. During the game's beta phase, the game's AI concerning critters and NPCs (especially the latter) was pretty lacking. Most NPCs didn't know how to retreat, rushing headlong into a situation that has gotten them killed by the dozen. NPCs often got lost in or outside of their own homes. This was mostly fixed once the game left Early Access.
If you count the AI that places landmarks like houses and such, that one's also a little stupid every now and then. A good part of the time, NPCs can't get home because it's flat out impossible without digging, techs or a grappling hook, as the generator placed it on some chunk of rock suspended on background terrain on top of a mountain, or buried it into a hole so far inside the ground it looks more like a bomb shelter than a house. The idiocy part comes when you consider it's the NPCs that are supposed to be placing these houses, so you just can't help but wonder what kind of moron would build it that way. Note This was later fixed in an update so that houses and buildings are nearly always properly accessible.
You can find villages of wooden houses on Scorched and Volcanic planets, where the local weather includes rain of fire. The houses will inevitably catch fire, furniture pops loose when their base blocks are destroyed.
And the villagers will accuse you of stealing and turn hostile, due to the game's programming. Never mind building wooden houses on a fiery planet, why do they think you're responsible for the weather? (It does make sense for the medieval Glitch, though.). In-Universe multiple times: prior to the the first boss fight, your companion A.I. SAIL will warn you of increasing levels of Erchius radiation note It's speculated that this radiation caused the mutations in the miners, but this is later revealed to have involved the boss of the mission.
Exposure to Erchius (even bathing yourself in it) has no direct ill effects in-game, suggesting it's actually harmless. And your (in morts). The quest-giver, Esther, will chime in to politely shut it up. The Glitch themselves. Their whole existence stems from a programming bug, restricting them to their, and the self-aware Glitch are only such because of.another.
bug (or, possibly, they're the only ones functioning correctly- it's not clear). Regular Glitch do seem to suffer from inbuilt stupidity and become extremely superstitious whenever their simulation is threatened, and all Glitch have hard-wired blind spots preventing them from fully functioning like the robots they are (they can't heal properly without being treated like organic patients, for instance).: Prior to the Cheerful Giraffe update, Plutonium ore could be found in fairly large deposits on dwarf planets. Plutonium is currently found only in pitchblende in amounts too tiny to be used, and must be actively manufactured.: If you fail the minigame to reveal and recover a fossil, you only get bones from the deposit.
There are also the glitch and floran fossils, which are made of metal and wood respectively. The problem is that fossils aren't actually bones (or wood). In fact, true fossils are completely inorganic.
A true fossil is, in essence, a stone casting of a bone (or whatever else), created by minerals seeping through layers of sediment and filling the empty spaces left behind by decayed organic matter.: The game uses its bright pixel art to get away with dark game elements, such as the near-extinction of the human race, an antagonist who wants universe-wide genocide, and gory biomes and cosmetic items.: You can do this by either getting above the atmospheres of a normal planet or by visiting an asteroid belt that can spawn randomly in any star system. It's easy to see the ores and you don't have to dig through dirt and stone to move anywhere, but there's no oxygen and navigation is tricky- planet-based asteroids still have the planet's gravity and belts have zero gravity (and require a mech to deploy to in the first place).
Mechs come by default with a mining drill arm specifically designed for doing this.: The Novakids as a race. They have no interest in preserving history or passing it along, which also stymies them technologically - new breakthroughs are completely forgotten within a few generations.:. The Floran race as a whole. Floran PC: This music make Floran want to ssstab! But so do most thingsss.: The Enviromental Protection Pack, or EPP, which is a core part of game progression. Crafting and upgrading it allows you to, in order, breathe on airless moons, shield yourself on radioactive planets, stay warm on frozen planets, and keep cool on overheated planets.
It can also be fitted with upgrades that give you extra bonuses, like health regeneration, boosted damage, improved mobility, and hands-free lighting.:. Like, the random gun generation can give weapons that are of common rarity that are less than useful. An example is pistols, one of the easiest guns to acquire, can deal one damage per shot, take 8 energy per shot, and have a firing rate of 3.30 (which is pretty fast). The end result is a pistol that can only really be used to pepper enemies from afar. Many cool weapons found on planets tend to be weaker than player-crafted weapons of the same level. Pickaxes and drills.
They increase your mining speed exponentially with each material, but don't last very long before breaking and are limited to mining the area directly next to the player. Throwable weapons. They do more damage than most weapons (especially against durable humanoid enemies) and some of them are classified as 'hunting' weapons (increasing the drop chance from monsters). However, they are consumable items instead of using energy like guns and they tend to clog the inventory.: The Letheia Corporation, who runs the Erchius Mining Facility. First sign that a horrible monster has awoken in the place? Lock the place down, seal the workers inside, and cut off all forms of communication so they can't tell anyone what happened. But not before sending them a cordial 'Thank you for having worked for us, bye' message.
It even turns out this is standard procedure, meaning they're aware of the monsters but don't do anything in the form of precautions, much less find safer work environments.: The Florans' savage behavior comes off as this. In addition, their bases are often littered with barbaric decorations, such as bones and skulls on spikes. They even go so far as to have 'Greenfingers'- elite, wiser (and, usually, saner and more responsible) tribal elders.: Averted. Attempt to go into a Moon or Asteroids biome without an and you'll see that appear very quickly.
Played straight with the starter mechs, none of which have protective canopies of any kind. It takes a later quest to get the blueprint for a better model with complete covering. Yet either will let you breathe just fine.: Sometimes, you can find a male and female pair of bandits/tomb guardians. They sometimes emit hearts when idling.: Once the player's ship is repaired and fuel is gathered, there's nothing outright stopping the player from heading to planets intended to be explored in the late game; albeit, it's a poor idea to do so, as most enemies will likely one shot you with early game armors and equipment. However, all but the first and second tiers of planets have some form of hazard caused by the local star (radiation, cold, or heat) that will very quickly kill a player without an upgraded EPP.:.
The Apex suffer from a very advanced case of this. The player character, should he or she be an Apex, is a member of the rebellion who escaped after the Miniknog, the Apex's oppressive government, crushed it. As you can imagine given the game's general tone, it is lampshaded ruthlessly; there are even posters featuring a character dubbed Big Ape, who is said to be all-seeing and who commands those who gaze upon his visage to OBEY. None of the player characters are impressed, least of all Florans, who comment that they. Apex dungeons have posters that read, 'Big Ape is All Seeing'. Apex in Apex settlements will talk about hidden cameras, spies, and other activity alluding to the big brother nature of the Mini Knog government. The reason why Big Ape is able to do all this?
He's a AI.: The underground is obviously devoid of natural light, with some exceptions. It is advised to carry a large stack of torches and a flashlight as it is very possible to be killed by an unseen monster.: The Flesh and now-removed biomes.: In addition to providing overall damage reduction, suits of armor also provide an increase in total health, improving survivability in both directions.
This is also how the Energy meter for Mechs functions when taking hits; once a Mech is out of energy, it's rendered useless until it recharges. Damage from enemies will drain the energy reserves, and more advanced Mechs have greater energy capacity.: There are aliens that can attack you with their blood vomit, an example being the Scaveran birds.: In the Erchius Mining Facility mission, you encounter infected miners whose heads have been transformed into that of the pink fleshy aliens you've been facing throughout the facility. It's then revealed that said aliens are miners who have gone through a horrible mutation of some sort.: The Guardians of the Ancient Vaults. Unlike the other bosses in the game, they are somewhat randomly generated, which means their difficulty can range from very manageable to several magnitudes harder than the final boss.:.
The hunting bow can be crafted very early. It's slow to fire, but does a good bit of damage that early on, especially since you don't have any other ranged weapons to start out with. It also increases the chance of getting meat, leather and other hunting products from enemies, which are great for early survival.
The Matter Manipulator. It can't mine very fast, even at its increased speed upgrade, and its mining area is only 2x2, (compared to the 3x3 of pickaxes) but it will never break, can be upgraded to collect water and other liquids, can reach a good distance, and cannot be dropped by mistake. Since update Upbeat Giraffe, it has its own spot in your inventory (freeing a block on the grid), can be upgraded to mine faster, get a bigger mining area and can mine liquids. As of Spirited Giraffe, it becomes even more useful since not only are pickaxes and drills no longer craftable, but they also break far quicker when found.
And now as of the official release, it starts off 2x2, slow, solid matter only, and within five blocks of you, but can be upgraded to collect liquids, wire electronics, color objects, reach up to eight blocks away, dig out 5x5 spaces, and break down matter twice as fast as the best drill or pickaxe found randomly. For all the fancy foods you can make, the most efficient, in terms of storage, is boiled rice. As uncooked rice stacks, unlike actual food in the base game, you only need to plop a campfire (or find an equivalent) and churn out as much boiled rice as you need whenever you're hungry. Technically though, roasted mushrooms are more efficient overall since - despite them needing 5 mushrooms to make on a open fire - they can be grown from a mushroom 'tree' instead of needing to be farmed. Rice wins in storage since it's 1 to 1, where mushrooms are 5 to 1, but with how high the uncooked versions can stack the storage efficiency doesn't really come into play. Canned food.
Can be bought from the outpost for a relatively cheap price, will near always fill you up to full and stays fresh for so long that it practically never spoils. Once you have access to the outpost, you won't need to hunt for food again unless you're cheap or want to get the bonuses provided by higher-level cooked foods. While you can unlock other abilities to replace the basic ones you can unlock at the start of the game, the three starting ones you can unlock at the outpost note A, a dash and a are by far the most versatile for any given situation.: All guns will have infinite ammo, and be able to fire endlessly, allowing even freshly created guns to be fired. The tradeoff is that each shot drains the energy bar for a certain amount, with higher end weapons giving a larger drain.: At the start of the game players will find themselves wielding a melee weapon (with the exception of Novakids, who start off with a gun instead) and a bow. The bow is used to hunt monsters for meat as well as to more effectively combat the various flying enemies.: If they examine a filthy toilet, a Glitch PC will hastily override their analysis mode.:.
Some of the glitch have what look like brains in jars as part of their heads. A literal example is a decoration that can be found in Apex-related labs.: Mining tools can mine faster than the Matter Manipulator, but will ultimately break. This is to encourage the player to upgrade the MM so that it eventually outclasses pickaxes altogether.: Finishing the game allows you to trade certain items with a certain NPC for keys, which unlock portals to the Ancient Vaults, A randomly generated area, of one of four themes, with all enemies Reaching the end pits you against a procedurally generated boss, that depending on the moves it has, can either be an or a.:. The Glitch PC's origin has them being declared a heretic after becoming self aware, and being forced to flee the planet to escape execution.: Being birds, Avians have a focus on feathers to varying degrees.: In the late game, this develops. Ferozium-based armor and staves from the Manipulator Table focus on energy, Violium weapons and armor from the Separator Table focus on health, while Aegisalt weapons and armor from the Accelerator Table form a middle ground, focusing on ranged attacks and energy regeneration.: One of the random lore books you can pick up from a glitch society is a book written like this, depicting a detective looking for malfunctioning (self-aware) glitches in a murder case. The detective's dark secret is that he himself was self-aware, but he deliberately fits in with society in order to help other self-aware glitch stay safe.: Chili peppers, and any dish made with them, set you on fire for a few seconds when you eat them (their flavor text claims that ).
Floran NPC: 'If monkey roar, Floran call Green Guard!' .
Mighty Roar is also an ability used by monsters, which hits a large area around them.: Can be written into scripted interface windows. Two examples exist by default ( Mazebound64, a first-person maze game, and Beautiful Attempt!
Sakura Shrine Maiden Hearts+, a short ), and many more can be had through the magic of.: Most monsters and animals are randomly generated and can have a variety of weird body types grafted together.: The Florans have jet-black eyes, coupled with.: Slogging through tar pits will stick you with a slowness debuff. Jumping into liquid slime will cause an even slower debuff.:. Certain high tier weapons can have explosions after an attack. These can be used for crowd control. Or for digging (slowly) through blocks. The Matter Manipulator's Scan Mode, which is used to record objects for story reasons or to be 3D printed later, also has a built-in flashlight that doesn't take up inventory space and produces more light than anything else early-game.: For the majority of the playable races, the player character themselves have taken to space precisely because they got sick of their race's xenophobia in one way or another.
The exceptions are humans (who lost their home planet and didn't have a choice), Hylotl (an inversion who seek to spread their ways of enlightenment across the stars), and possibly Novakids (who are described as mostly only doing things.).: Averted. Arrows have a noticeable arc even with the bow at full draw. At the far end of the range the player will need aim higher to hit their target of choice.: Those who explore the planets are likely to eventually find an intelligent race of mushroom people who can occasionally be found living in mushroom villages. The developers suggest that these are in fact and quite wholeheartedly wicked, so they're not playable. At least,.: Mammaries are defining characteristic between the sexes of all playable species so, yeah. Even the Glitch have breasts.: The Torture Device is.
Some kind of fountain thing. Water Torture exists, yes, but we never know how it works (and the description tells us we don't want to), but we do find out that, apparently, Glitch find it particularly unpleasant, the Florans themselves find the thing scary, and that it doesn't work on Hylotl.: The Broken Broadsword at the start of the game. If you hold onto it until you beat the second-last mission, The Baron can help you reforge it into one of the best weapons in the game.: The Glitch and Florans react very positively to each other for some reason. When one race is a visitor to another's village, they are surprisingly welcoming. A page in Floran lore also implies the Glitch taught them how to read and write.
Floran NPC: 'Robot and Floran friends.' Note The robotic Glitch are inedible so they're the only race the Florians don't see as a potential meal.: Despite the variety in the Florans' appearance and the player being given the choice between a masculine or feminine appearance,.: Inevitably, you're going to find monsters with really bizarre appearances.: Present whenever your character is in water or in space-based biomes with no oxygen. Strangely enough, the Glitch and Hylotl still need to breathe underwater.: Various species notice a tadpole-like creature next to a circle in the display of the Medical Screen item. Avians mention that the screen is investigating reproduction in certain species.: Transitions between primary and sub-biomes are quite sudden, and some choices are strange. For instance, it's rare but possible to find a biome in the midst of a planet.: One possible dungeon the player may encounter on various worlds are USCM prisons where the prisoners took over the place.: You only have one life on hard difficulty.: Remember that sword you started out with? You probably threw it away.
Unfortunately, the game gives you no hints that keeping it is a good idea since you can upgrade the sword to one of the best weapons in the game later on.: Each race as at least two components to their hats. Florans have the savage and plant-life hat. They are both as lethal and cruel, even to each other, as they can be, as well as being meat eating plants, and they are a plant race. Humans currently are a race without a home planet much like humans in. Something special for the humans is a possibility in the future.
Glitch have the oldest theme, being stuck in the past due to an issue with programming (hence their name), and are still in the time of swords and farming. Despite being robots and stuck in the past, they are actually one of the most friendly races to find on a planet, and seem good natured despite their issues.
Apex are ape-men who seem to follow the government strongly. They are a blend of. Their furniture tends to be more centered around the 70s and their 'music' seems to indicate that they have regained some bestial instincts despite remaining intelligent. Hylotl are fish people who appear to be the most modern. Despite that, they have a heavy Asian influence in their clothing and ships. It's noted in lore that Hylotl are the most peaceful of the races, to the point of getting mockery from time to time. They also value beauty, which is more of an at the moment due to there being so few items that show that.
Avians are a strongly religious race with a heavy aesthetic. Avians value piety to their god, Kluex, above all else, and those who renounce their faith are summarily excommunicated. Novakids are with. They are amongst the oldest races in existence, but their also makes them the most technologically stunted and does not help in relations with other races.:. The Florans. They are a very aggressive carnivorous plant people that react in a hostile way towards non-Floran creatures. They will even eat their own kind if given the chance.
It's also noted that they suffer from a ' as the reason for their aggressiveness, rather than outright maliciousness. The Poptop is a plant, according to source material.: The Florans have virtually every kind possible, ranging from simple head-flowers and vines to.: The Floran subvert this.
The page note The entry can also be found on the official wiki. Points it out, saying that they put their 'survival through reproduction and expansion' above conserving the environment and that the assumption that they are environmentalists because they're humanoid plants allows them to thrive.: The 'Heck' Biomes have as walls, lights and plants that look like flesh, and unique loot designed from bones.: You. A major part of the gameplay is traveling from world to world, stripping each one of resources. Fortunately, none of the worlds you will visit after the tutorial appear to be major homeworlds with a large population of sentient beings you would inconvenience (other than the final mission world, with and its ).: Despite dying and respawning plenty of times over the course of the game, your friends treat your character's death at the core of the Ruin like a total shock and a somber moment. And they're just as shocked when the Cultivator brings you.: Some of the procedurally generated quests can come off as this, like a band of hardened convicts straight out of stealing someone's lunch.: Some foods like Pinapple Upside Crown Cake and Banana Bread grant super speed and jumping.: Yellow stimpacks. They make you glow brightly so that you can explore dark locations more easily!for about 30 seconds.: Seems to be of the variety, having left behind lots of strange things like dimensional gateways and at least one eldritch abomination.
They also technologically uplifted the Avians without bothering to uplift them socially (resulting in a sacrifice-happy theocracy with spaceships and guns) and seeded countless artificial starter civilizations across the galaxy, almost all of which destroyed themselves when they became powerful enough to do so. (The only exception, The Glitch, unintentionally avoided this thanks to an accidental programming error that trapped them in.).: All the races have prisons as important locations, where you can go in and see a little more of their idiosyncrasy.
The types and amount of torture devices vary from none to lots, the facilities offered can vary just as much, and in the Florans' case they also double as.: For planets, weapons, wildlife, and visual details like trees' appearance. The game uses the coordinates of each point in space to check if placing a system there, and if it does, uses said coordinates as seed.:. Apex have more technological furniture than any other species. The Hylotl are noted as being the most peaceful of every race.: The Florans as a whole are very simplistic but notoriously aggressive and violent. The playable Floran is this less so than the rest of their kind, but it still shines through when inspecting things.: Gender only affects cosmetic features and has no other effect on gameplay currently.: The guards of many settlements will advise you to holster your weapon, and after a while enforce it with extreme prejudice if you do not comply.: Weapons and shields have randomly-generated stats and appearances corresponding to the difficulty of the planet they were found on.: Optional.
Each character has eight equipment slots for armor: four for the armor to actually use and get stats from, and another four for the armor to display, so you mix and match gear to play it straight, or dye them so they at least are color-coordinated. There are certain cosmetic items that are chromatic and sparkle when you run with them. So it is played straight. The problem is finding them.: The 'Upbeat Giraffe' update added rare loot tables to monsters, allowing them to drop items like seeds, cosmetic clothes, or instruments.: 'On the Beach at Night', is the main theme of the game, and its chorus shows up in many of the other songs on the soundtrack. Unusually, 'On The Beach' itself is not in the official soundtrack release (though you can play it in-game on one of the instrument items).: You can find a book detailing an (in)famous military maneuver made by a Human commander during one of their earliest conflicts with the Florans, entailing the commander dumping several thousand gallons of what is basically Agent Orange on the This didn't have the intended effect. Instead of killing them it made them drunk, but still achieved the desired effect of allowing the humans to retake the area long enough to evacuate the colonists. Judging by the last line of the book, it serves as this trope to the rest of the USCM.
Retcon: The story in general changed fairly drastically between the beta and version 1.0. The tone is a bit after 1.0.
The backstory was overhauled, both to make room for the main storyline and to remove various hanging plot threads (i.e. Greenfingers experiments).
A new standalone rifle inspired by the R91, complete with custom mesh and textures! Now available with MODS! Fully custom Stock, Barrels, Sounds, Textures and Attachments now available. Fallout 4 weapon switching mod. Nov 20, 2015 Page 1 of 2 - No More Weapon Switching Delay! - posted in Fallout 4 Mod Requests: Mostly in the heat of battle, switching weapons is delayed about 2-10 seconds, making you completely vulnerable to attack. Sometimes, your hands rise into view as if it where carrying a weapon, but theres no weapon. If this can be fixed, this would make combat less frustrating. This page lists all weapon mods in Fallout 76.: The content is not described in full detail on this page. For details, please see the respective articles. For weapon mods in other Fallout games, please see 'Weapon mod'.; For an overview of Fallout 76 content, please refer to 'Fallout 76'. Oct 18, 2017 Better 'Loads' Ammo Switchers! I just wanted to say thank you to TheTalkieToaster for an absolutely amazing, must have mod, Loads of Ammo - Switchable Ammo Types. Also, if you like either mod please endorse them, it helps other people find them too:). Better Loads Switchers (BLS) is really small but really cool mod. Nov 10, 2015 Fallout 4. All Discussions. Fallout 4 General Discussions Topic Details. Infinity blade. Nov 10, 2015 @ 3:30pm HOW TO quick switch weapons? How do u do it. So I've been using 'cycle weapon' button for more than 10 years and trying to adapt to some new way of switching weapons besides having a 'cycle weapons' key or using the mouse.
All races now start as new members of the Terrene Protectorate just before the destruction of the Earth, as opposed to pre-1.0 where each selected race would have a different backstory and Earth had already been destroyed.: The janitor that greets you when you first go outside during the tutorial states being just one day from retirement. Then The Ruin comes and destroys Earth.: Occasionally found on desert planets. Sometimes, the giant ribs and skulls are even placed on top of piles of smaller bones.:. Several randomly-generated aliens may sport a really adorable face and small body. The Novakid pet is a ◊, which is a really adorable quadruped made of star energy like the Novakids themselves.: The Glitch. This borders on - the Glitch need to breathe, sleep, eat and drink, can become poisoned, have two different genders, reproduce sort-of-sexually, can become sick, can become wounded, and patch up their 'wounds' with bandages.
This is actually in-game, though: The Glitch were created as part of a social experiment, and since their long-extinct creators wanted to observe how societies develop over time, the Glitch were designed so that their experiences in life would resemble that of organic creatures as closely as possible. Only a handful of Glitch, including the player character (if you choose Glitch as race), are actually self-aware and even realize they are robots.: The devs have stated they have no intention of including character attributes or stats. Any effects or specializations comes purely from equipment and food.: Erichus ghosts get much faster as soon as they're offscreen, ensuring the player can never truly escape them until they leave the planet.: PC Glitches are Glitches who have become self-aware, causing them to be cut off from the rest of the Glitch collective and branded a heretic.: At the end of the Floran Party mission, there's a boss Floran who takes extremely little damage from all weapons and wields a very painful Bonehammer.
You're supposed to flee from him until you can get to the transmitter at the end, then get out of there. You can, however, whittle his health down and get a unique cosmetic item for beating him.: Upon entering a challenge portal, the player might be presented with a single small room containing a bunny and a kitten on platforms suspended over lava, each with a corresponding loot chest containing a hat resembling that animal. No points for guessing what happens to the platform you didn't pick. It's possible to complete the room without melting any animals, by using the Relocator to pick up the bunny and/or catching the kitten in a Capture Pod. But you still only get one hat.:. The Glitch are programmed not to fully grasp that they're robots and cyborgs in an otherwise medieval European society. They also like to use bows while you might be facing them with a shotgun or rocket launcher.
Despite the advanced technology available to players common starting tools are made of stone and bows are used to hunt for food from animal life. The most extreme example? As soon as the game begins, the player is presented with a handheld nanomanipulator.
The very first thing they're likely to do with it is use it to build a pickaxe. Lampshaded by the pickaxe description, which says it's so last millennium.: Any Glitch who, through another glitch, becomes aware of their backwards technology will invariably start to invent more advanced technology.: Can be built and placed, and will attack enemies. They have a limited amount of energy and will deactivate when they run out, but the player can interact with them to replenish it.
An will allow players to place their own guns into the sentries, allowing them to use those guns' projectiles.: So many they.: Vehicles get visibly banged up if you're not a careful driver. The boat will sport increasingly tattered sails and chipped paint, and the hoverbike recieves dings and dents, a cracked windshield, and exposed pipes and wires.: Downplayed; every planet has a primary biome that covers most of it, but also sub-biomes that can be taken from entirely different planet types. An ice world, for instance, could well have a region of temperate forests.: There are Avian groups of pirates, complete with rotor-powered wooden ships. Except selling guns.: The Florans (Slobs) versus the Hylotl (Snobs). There are even repeated wars between the two.: Many land-dwelling aliens tend to have 'Charge', 'Body Slam' and 'Bash' as their abilities, which makes them either charge at you, jump on you to damage you, or damage you on contact.: At the start of the game, the player lands on a 'lush' planet on a gentle star, where the wildlife is weak but the resources are poor.
They progress through deserts, oceans, jungles, tundras, and volcanoes, each with stronger wildlife and better resources.: Though they are instead of reptiles, the Florans talk like this, especially when talking about ssstabbing.: The Glitch are scattered across the galaxy because the precursors put them there, and they all have the same society because of a programming error.: Dreadwing and his penguin armies.: The Novakids seem to literally be this, as they have a very wild west-esque motif, complete with western-themed racial armor sets and space trains.:. Several variants. Most of them damage you on contact. Wooden Spikes, however, are a on anyone who touches them. For a more decorative variant, Florans enjoy crafting furniture out of the bones of their prey, giving it a very spiky appearance.: The Broken Broadsword is your starting weapon and it's outclassed by many crafted weapons early on although it has a large range.
Hold onto it until the end of the game and can repair it into the.: The Hylotl PC reacts this way upon seeing the Bad Goo Plushie, wanting it for his/her collection.: The Glitch speak in the exact same manner as HK-47 from the series, declaring precisely what sort of sentence they are about to say before speaking.:. The Glitch spaceship looks like a castle. The Ferozium weapons are this: super high technology made to look like magical staves.: Most enemies won't stop chasing you. A few bird species will, however, give up on prey that gets away.: Permadeath mode turns the game into this.: Greenfingers can grow plants into technology they find, and then use the plants to control and interact with said technology. They can also pass on said 'altered' technology to other Floran. This may explain why the Floran ship has vines growing all over (and in) the hull.: Clearing provides access to a Terraforge, which in turn can produce Terraformers (provided you brought the appropriate materials) that can gradually change the biome of a whole world to one of the player's liking (whether that be a lush Garden or a one).
In STARBOUND, you play as a sole survivor of a destroyed planet, who escapes into space and then beams down onto an alien world. While the beginning is more or less the same for all players (although you do choose your race, gender, physical appearance, and more), it doesn't take long before your decisions shape this open-ended sandbox world. All you've got is a Matter Manipulator and a beat-up sword, and you're off to unlock the mysteries of this world. Can you find resources to repair your damaged ship? Will you fight back against the forces that destroyed your home world? Or will you colonize uncharted planets, collect odd creatures, battle in dungeons, and craft as many new items as you can? It's entirely up to you.
Starbound also includes an optional cooperative multiplayer component (drop-in and drop-out co-op play), plus the game can be 'modded' (modified), where you're given the tools to add new quests, races, dungeons, and more. This open-world sandbox-style game is highly enjoyable and replayable. It's also a unique experience, as Starbound is part adventure, part 2D platformer, and part sandbox game with countless building, crafting, and collecting elements. You can build huge structures, have tenants move in and pay you, and meet characters (or even alien creatures) who may want to join in your quests. You can follow the story or go about your business to explore underwater kingdoms or enormous castles. Starbound offers a ton of variety yet somehow doesn't seem overwhelming to the player. There are also three difficulty levels to play at your own pace.
While the retro graphics might not be for everyone, and the controls take some getting used to, it's hard to deny the appeal of this indie game. But be sure to carve some time out of your schedule as there's so much to see, craft, build, collect, and fight in this charming adventure.
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